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[脚本资源] GOM引擎的传奇一条龙开区版本星级转移脚本教程说明和范例使用

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逍遥MIR 发表于 2024-7-18 01:03:13 | 显示全部楼层 |阅读模式
[@main]

#IF
#ACT
OPENMERCHANTBIGDLG 36 69 1 4 -30 -100 0 455 30
#say
<ImgEx:36:19:20:21:270:-12/@EXIT>\ \  \

         <勇士,这里可以把你鉴定的高星装备转移到新的装备上/AUTOCOLOR=151>\ \

         <接受转移的装备将会重新定义属性,高级属性几率加强/AUTOCOLOR=70>\ \

         <转移条件1:需要转移的装备必须大于四星以上/AUTOCOLOR=253>\ \

         <转移条件2:(转星神水只能转移九星)/AUTOCOLOR=250>\ \ \

         <转移方式1:需要2RMB点/AUTOCOLOR=146>          <RMB点转移/@转移>\ \

         <转移方式2:需要转星神水*1/AUTOCOLOR=146>      <神水 转移/@转移2>\ \ \

<>      <↓放入主装备↓/AUTOCOLOR=253>          <↓放入副装备↓/AUTOCOLOR=253>      \ \

<ITEMBOX:2:-1:127:35:-22:90:90:10,5,15,26,19,22,64,62:254#请放入主装备>\

<ITEMBOX:3:-1:127:176:-38:90:90:10,5,15,26,19,22,64,62:254#请放入接受转移的装备>\ \ \





[@ItemIntoBox2]
#IF
NOT large <$BOXITEM[2].UPGRADECOUNT> 4
#ACT
ReturnBoxItem 2
MESSAGEBOX \\您放入的主装备没有大于5星就不要转移了亲!
break

[@转移]

#IF
NOT CheckBoxItemCount 2
#ACT
MESSAGEBOX \\请放入要转移的装备!
break

#IF
NOT CheckBoxItemCount 3
#ACT
MESSAGEBOX \\请放入接受转移的装备!
break





#IF
equal <$BOXITEM[2].UPGRADECOUNT> 5
CHECKGAMEPOINT > 1
#ACT
GAMEPOINT - 2
SetUpgradeItem 3
MOVR N91 15000 25000
MOVR N92 12000 19000
MOVR N93 1700 1900
MOVR N94 100000 110000
MOV <$STR(N$附加体力)> <$STR(N91)>
MOV <$STR(N$附加魔力)> <$STR(N92)>
MOV <$STR(N$附加攻击)> <$STR(N93)>
MOV <$STR(N$附加真伤)> <$STR(N94)>
SetNewItemValue -1 9 = 5
CHANGEITEMUPGRADECOUNT -1 = 5
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:
CHANGECUSTOMITEMTEXTColor -1 146
CHANGECUSTOMITEMABIL -1 1 3 0
CHANGECUSTOMITEMABIL -1 2 3 0
CHANGECUSTOMITEMABIL -1 3 3 0
CHANGECUSTOMITEMABIL -1 4 3 0
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 1 1 3
CHANGECUSTOMITEMABIL -1 2 1 6
CHANGECUSTOMITEMABIL -1 3 1 7
CHANGECUSTOMITEMABIL -1 4 1 9
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>
CHANGECUSTOMITEMABIL -1 1 0 250
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 70
CHANGECUSTOMITEMABIL -1 4 0 254
UpDateBoxItem 3
goto @zhuanyi
##ELSEACT
break



#IF
equal <$BOXITEM[2].UPGRADECOUNT> 6
CHECKGAMEPOINT > 1
#ACT
GAMEPOINT - 2
SetUpgradeItem 3
MOVR N91 30000 38000
MOVR N92 22000 23000
MOVR N93 2000 2100
MOVR N94 170000 180000
MOV <$STR(N$附加体力)> <$STR(N91)>
MOV <$STR(N$附加魔力)> <$STR(N92)>
MOV <$STR(N$附加攻击)> <$STR(N93)>
MOV <$STR(N$附加真伤)> <$STR(N94)>
SetNewItemValue -1 9 = 6
CHANGEITEMUPGRADECOUNT -1 = 6
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:
CHANGECUSTOMITEMTEXTColor -1 146
CHANGECUSTOMITEMABIL -1 1 3 0
CHANGECUSTOMITEMABIL -1 2 3 0
CHANGECUSTOMITEMABIL -1 3 3 0
CHANGECUSTOMITEMABIL -1 4 3 0
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 1 1 3
CHANGECUSTOMITEMABIL -1 2 1 6
CHANGECUSTOMITEMABIL -1 3 1 7
CHANGECUSTOMITEMABIL -1 4 1 9
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>
CHANGECUSTOMITEMABIL -1 1 0 250
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 70
CHANGECUSTOMITEMABIL -1 4 0 254
UpDateBoxItem 3
goto @zhuanyi
##ELSEACT
break



#IF
equal <$BOXITEM[2].UPGRADECOUNT> 7
CHECKGAMEPOINT > 1
#ACT
GAMEPOINT - 2
SetUpgradeItem 3
MOVR N91 60000 89000
MOVR N92 35000 40000
MOVR N93 2200 2400
MOVR N94 200000 380000
MOV <$STR(N$附加体力)> <$STR(N91)>
MOV <$STR(N$附加魔力)> <$STR(N92)>
MOV <$STR(N$附加攻击)> <$STR(N93)>
MOV <$STR(N$附加真伤)> <$STR(N94)>
SetNewItemValue -1 9 = 7
CHANGEITEMUPGRADECOUNT -1 = 7
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:
CHANGECUSTOMITEMTEXTColor -1 146
CHANGECUSTOMITEMABIL -1 1 3 0
CHANGECUSTOMITEMABIL -1 2 3 0
CHANGECUSTOMITEMABIL -1 3 3 0
CHANGECUSTOMITEMABIL -1 4 3 0
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 1 1 3
CHANGECUSTOMITEMABIL -1 2 1 6
CHANGECUSTOMITEMABIL -1 3 1 7
CHANGECUSTOMITEMABIL -1 4 1 9
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>
CHANGECUSTOMITEMABIL -1 1 0 250
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 70
CHANGECUSTOMITEMABIL -1 4 0 254
UpDateBoxItem 3
goto @zhuanyi
##ELSEACT
break


#IF
equal <$BOXITEM[2].UPGRADECOUNT> 8
CHECKGAMEPOINT > 1
#ACT
GAMEPOINT - 2
SetUpgradeItem 3
MOVR N91 140000 189000
MOVR N92 70000 90000
MOVR N93 2500 2700
MOVR N94 600000 999999
MOV <$STR(N$附加体力)> <$STR(N91)>
MOV <$STR(N$附加魔力)> <$STR(N92)>
MOV <$STR(N$附加攻击)> <$STR(N93)>
MOV <$STR(N$附加真伤)> <$STR(N94)>
SetNewItemValue -1 9 = 8
CHANGEITEMUPGRADECOUNT -1 = 8
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:
CHANGECUSTOMITEMTEXTColor -1 146
CHANGECUSTOMITEMABIL -1 1 3 0
CHANGECUSTOMITEMABIL -1 2 3 0
CHANGECUSTOMITEMABIL -1 3 3 0
CHANGECUSTOMITEMABIL -1 4 3 0
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 1 1 3
CHANGECUSTOMITEMABIL -1 2 1 6
CHANGECUSTOMITEMABIL -1 3 1 7
CHANGECUSTOMITEMABIL -1 4 1 9
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>
CHANGECUSTOMITEMABIL -1 1 0 250
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 70
CHANGECUSTOMITEMABIL -1 4 0 254
UpDateBoxItem 3
goto @zhuanyi
##ELSEACT
break

#IF
equal <$BOXITEM[2].UPGRADECOUNT> 9
CHECKGAMEPOINT > 1
#ACT
GAMEPOINT - 2
SetUpgradeItem 3
MOVR N91 300000 370000
MOVR N92 100000 130000
MOVR N93 2400 2700
MOVR N94 1711111 2222222
MOV <$STR(N$附加体力)> <$STR(N91)>
MOV <$STR(N$附加魔力)> <$STR(N92)>
MOV <$STR(N$附加攻击)> <$STR(N93)>
MOV <$STR(N$附加真伤)> <$STR(N94)>
SetNewItemValue -1 9 = 9
CHANGEITEMUPGRADECOUNT -1 = 9
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:
CHANGECUSTOMITEMTEXTColor -1 146
CHANGECUSTOMITEMABIL -1 1 3 0
CHANGECUSTOMITEMABIL -1 2 3 0
CHANGECUSTOMITEMABIL -1 3 3 0
CHANGECUSTOMITEMABIL -1 4 3 0
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 1 1 3
CHANGECUSTOMITEMABIL -1 2 1 6
CHANGECUSTOMITEMABIL -1 3 1 7
CHANGECUSTOMITEMABIL -1 4 1 9
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>
CHANGECUSTOMITEMABIL -1 1 0 250
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 70
CHANGECUSTOMITEMABIL -1 4 0 254
UpDateBoxItem 3
goto @zhuanyi
##ELSEACT
break




[@转移2]

#IF
NOT CheckBoxItemCount 2
#ACT
MESSAGEBOX \\请放入要转移的装备!
break

#IF
NOT CheckBoxItemCount 3
#ACT
MESSAGEBOX \\请放入接受转移的装备!
break

#IF
equal <$BOXITEM[2].UPGRADECOUNT> 9
checkitem 转星神水 1
#ACT
TAKE 转星神水  1
SetUpgradeItem 3
MOVR N91 300000 370000
MOVR N92 100000 130000
MOVR N93 2400 2700
MOVR N94 1711111 2222222
MOV <$STR(N$附加体力)> <$STR(N91)>
MOV <$STR(N$附加魔力)> <$STR(N92)>
MOV <$STR(N$附加攻击)> <$STR(N93)>
MOV <$STR(N$附加真伤)> <$STR(N94)>
SetNewItemValue -1 9 = 9
CHANGEITEMUPGRADECOUNT -1 = 9
CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:
CHANGECUSTOMITEMTEXTColor -1 146
CHANGECUSTOMITEMABIL -1 1 3 0
CHANGECUSTOMITEMABIL -1 2 3 0
CHANGECUSTOMITEMABIL -1 3 3 0
CHANGECUSTOMITEMABIL -1 4 3 0
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 1 1 3
CHANGECUSTOMITEMABIL -1 2 1 6
CHANGECUSTOMITEMABIL -1 3 1 7
CHANGECUSTOMITEMABIL -1 4 1 9
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>
UpDateBoxItem 3
goto @zhuanyi
##ELSEACT
break


[@zhuanyi]
#IF
#ACT
SetUpgradeItem 2
#IF
#ACT
MOVR N11 2000 3000
MOVR N12 800 2000
MOVR N13 399 599
MOVR N14 13000 18000
SetNewItemValue -1 9 = 1
CHANGEITEMUPGRADECOUNT -1 = 1
CHANGECUSTOMITEMVALUE -1 1 = <$STR(N11)>
CHANGECUSTOMITEMVALUE -1 2 = <$STR(N12)>
CHANGECUSTOMITEMVALUE -1 3 = <$STR(N13)>
CHANGECUSTOMITEMVALUE -1 4 = <$STR(N14)>
UpDateBoxItem 2
ReturnBoxItem 2
ReturnBoxItem 3
break
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